Broadsword unique heal upgrade heal amount increased.Flame Bracer primary mana cost reduced.Flame Bracer primary damage AoE radius increased.Confusion Flower projectile explodes faster.Arcane Dragon projectile lifetime increased to accommodate bouncing better.Auto-Ballista cooldown and reset delay reduced.Tar Trap level upgrades slow amount reduced.Guardian Archers damage and range increased.Ceiling Laser collision area of lasers reduced.Ceiling Laser fire damage upgrade reduced.The Bowling Boulder damage was doubled.Wisps now only have shields in Rift Lord difficulty.Cragg now uses correct material when gibbed.Death VFX polish for low end graphics settings.Scramble help screen or screens added to the help carousel via options menu.Light Orcs now use correct material when gibbed, even at lower graphics settings.* Collector Achievement will now register correctly.* Settings – Horizontal Inversion label missing.* Swinging mace loading screen text “dmamge” fixed.* Broadsword text now says “in front” instead of “infront”.* Arcane Dragon Trap no longer bounces multiple times for client.* Overlord Bladestaff and normal Bladestaff now share quest tracking.* Fixed issue where Barricades placed on player spawn points in Endless scenarios 3 and 6 cause player to get stuck.* Fixed issue where players could resell traps rapidly.* Fixed issue where hosted games would be removed from games list if levels were changed.Hosted games now refresh properly for newly joined players and no longer timeout.Fixed issue where some traps didn’t work when using Arabic language.Scramble: Losing a scenario no longer adds the scenario score to the Total Score.Scramble: Controller can now reroll debuffs and exit detail modes.Scramble: Fixed the visible aura for constant physical AOE buffs, which were appearing incorrectly depending on their distance from players.Removed co-op nodes that have lightning flyers spawning in Warmage on Aqueducts.Enemies now take the correct amount of impact damage when falling.Acid Geyser now applies status effect for correct amount of time.Arcane dragon’s projectile is no longer stopped by Boom Barrels.Fixed Bank of Archers cooldown time between firing shots.Snow Cannon acid upgrade that adds melting status effect for correct duration.Snow Cannon now drops target when out of range.Deep Freeze with increased ranged upgrade now shows VFX in narrow hallways.Deep Freeze unique acid upgrade now applies status effect for correct duration.This would include enemies rift rushing when the player dies, and Ogres charging. Bug fixed with enemy speed increase effects not being applied in some places.Fixed an issue where the client in a co-op game would start seeing the wisps and countdown before the previous wave finished.Fixed issue where saw blades would get stuck in enemy units and do constant damage over a short period of time.
Orcs Must Die 3 Patch Notes- August 31, 2021 Fire Fiend Overlord flame attack range increased.
Added visual to indicate electrified status effect trigger more clearly.Fixed bug that caused electrocuted status effect to not always go off on death.
You can perfect each level and not hit 5 million if you don't have access to the right levels. For reference, the level Aqueduct will net you about 300-400k.Į) Getting lucky and having access to "Order Temple" at tier 3 can net you around 3.5million by itself, which combined with good Tier 1 & 2 can get you to the 5 million early. To achieve this:Ī) Always choose the level that comes later in the campaign (refer to this: )ī) Never choose Drastic Steps campaign levels, as they give very few points due to entire waves based around low-point flying mobsĬ) Choose debuffs when possible that add additional mobs (Fire Lords, etc) to earn extra points.ĭ) I'd recommend rerolling the seed (start then quit) until you get the Tier 1 level "Cliffside" which can net you 800-900k to start, which is about as good as you can do. The points you earn are based on the enemies you kill, so levels earlier in the campaign such as Great Room/Side Entrance will net you less points than Close Quarters/Cliff Side for Tier 1. This one is trickier than it sounds as you're completely at the mercy of what levels you're able to pick for each tier.